Mastering User-Generated Content: A Marketer's Playbook
An operational playbook for working with user-generated content in 2006, built around what YouTube, Dove and early contest-driven campaigns did.
User-generated content stopped being a curiosity the moment YouTube’s traffic numbers became impossible to ignore. The site launched publicly in December 2005 and grew fast enough through 2006 that Google agreed to acquire it in October for $1.65 billion. Marketers now have to decide what to do with a world where customers, not agencies, are producing some of the most-watched content online.
Step 1: Watch before you participate
Before running any campaign involving customer content, spend real time on the platforms where it’s happening: YouTube, MySpace and the blog and forum communities built around your category. Notice what gets shared, what gets mocked and what tone earns goodwill versus backlash. Brands that skip this step tend to launch campaigns that feel like a company trying to crash a conversation it doesn’t understand.
Step 2: Give people a specific, low-effort way to participate
The clearest lesson from this year’s most talked-about campaigns is that vague invitations to “share your story” rarely work. Specific formats do better. Dove’s Campaign for Real Beauty built on a short film called “Evolution” that spread almost entirely through people sharing it, not through paid placement, because it gave viewers something concrete and surprising to pass along. If you’re inviting customer participation, define the format tightly: a photo, a short clip, a specific question answered, rather than an open-ended request.
Step 3: Let the content be a little rough
Some of the most effective branded video this year has been deliberately low-fi. A Utah blender company started a series called “Will It Blend?” in October, filming its founder blending unlikely objects on a budget that clearly wasn’t a national ad campaign, and it spread anyway because it was funny and authentic rather than polished. Overproducing a piece meant to feel like it came from a real person usually kills the thing that made it work.
Step 4: Build the incentive structure before you launch
If you want customers to create content, decide up front what happens to the best submissions: do they get featured, does something get produced from the winning entry, is there a prize. Snack and beverage brands have started experimenting with contests that promise the winning submission will air as a real ad, which gives participants a reason to invest real effort rather than submitting something half-hearted.
Step 5: Plan for moderation, not just collection
Once you invite user content, you’re responsible for what shows up, even content you didn’t create. Have a clear, fast process for reviewing submissions before they go live anywhere official, and a plan for how to handle content that’s off-brand, offensive or simply low quality without discouraging future participation.
Step 6: Measure participation and spread, not just volume
Counting submissions tells you engagement happened. It doesn’t tell you whether the content reached anyone beyond the people who made it. Track how far the best pieces travel, who’s sharing them and whether they’re generating conversation, not just how many people submitted something.
Treated as a genuine exchange rather than free advertising, user-generated content can build the kind of trust a company can’t buy outright. Treated as a cheap way to get content without paying for production, it usually shows.